*potatoman
AS2 programmer (in progress), decent at drawing things as well as animating, not really good at writing, and stuff. Lots of stuff. Insert more stuff here. One game in the works, need some help here and there, mostly with level design and enemy AI.
Age 31, Male
Part-time slacker
Somewhere in the future..
Joined on 7/22/11
*potatoman
*poTAHtoman
Poh Tah toh Mon
This is awesome! It runs smoother than a lot of other games I have played that were similar. I really enjoyed the concept.
1 idea - While inside the tank, I noticed that pressing either direction also points the machine gun in that direction regardless of where it was before. If you could make the aim of the weapons independent of the movement, I think that would be really cool.
Good luck, man!
-A.C
Thanks dude! I still remember y'all from a while ago. XD
As for the tank's machine gun thing, I was kinda basing it off of Metal Slug. You know, how when you drove around, your MG would follow the direction you were traveling? (Although the cannon faced the same direction no matter what.) Maybe I could have a sort of transmission lock, where you can continue to travel in the same direction while aiming independently, kinda like a cruise control thing, similar to the player's "static aim" thing. I'm not completely sure if that'd throw people off a little bit though, but it's something I'll consider. :)
Woo, I managed to do a summersault! Never knew such moves existed. This is looking good... and the keys changed too!
Yep, seemed better to go with that than the laying down dash (where you skid forward on your back for a second). It'll have the same effect gameplay-wise though.
And I hope that key change helped a bit. :)
Key change is definitely a pro, though when I first attempted moving around it turned out the old combination had stuck to mind already. :P
Heheh, my bad. :D
Potatoman
This Is really really really COOL! Character is awesome! I cant wait!
UltimateCJ64
Why thank you Man of Potatoes! :D