00:00
00:00
UltimateCJ64
AS2 programmer (in progress), decent at drawing things as well as animating, not really good at writing, and stuff. Lots of stuff. Insert more stuff here. One game in the works, need some help here and there, mostly with level design and enemy AI.

Age 31, Male

Part-time slacker

Somewhere in the future..

Joined on 7/22/11

Level:
7
Exp Points:
542 / 550
Exp Rank:
> 100,000
Vote Power:
4.98 votes
Rank:
Town Watch
Global Rank:
46,169
Blams:
21
Saves:
167
B/P Bonus:
2%
Whistle:
Normal
Medals:
158
Supporter:
2y 1d
Gear:
7

Alright, alright...

Posted by UltimateCJ64 - December 8th, 2013


I've got a bit on my plate here, we've been going back and forth to ranges like nuts, I've changed platoons again, and to top it off, Christmas leave is right around the corner, which only brings up more things, like trying to get my truck back (or at the very least trade it in for something else), and more that'll be brought up later... I hate paperwork...

But yeah, I haven't really had time to work on the game much at all. I may need help dealing with the AI crap, pretty much where my coder's block (if that's what you'd call it) is setting in. I know it's just a bunch of if-else-then stuff, but it's a shitload of if-then-else, so I don't know where to begin. The little spiderbots are easy buggers to do, seeing there's only a handful of actions they can do. (Move left/right, change aim, shoot, blow up. Too easy.) But the enemy soldiers, I'm trying to figure out how to make them actually seem to respond to the player's actions. Make them a little bit smarter than the average bear...

I've been looking a little bit into decision/behavior trees, where actions branch off into different scenarios for different factors given, but I haven't had time to REALLY get into it. Hopefully I'll be able to when things are a little less hectic... If anyone has any sort of experience with game AI stuff, please don't hesitate to let me know. I could use the help. DX


Comments

Comments ain't a thing here.