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UltimateCJ64

2 Game Reviews w/ Response

All 8 Reviews

First of all, the intro to the menu was pretty good looking. The introductory cutscene was damn funny. (Haven't seen any others because I've not gotten past the first level yet, but I've only tried a couple times.) Music was very nice and fitting. The controls were… decent. I have no gripe with the placement of them, I actually like the idea of basing it on real flight controls, including the aileron roll (not a barrel roll ;D) to invert the controls. Was able to pull off figure-8s even using that. XD

My griping is more with the responsiveness of said controls. They're too sensitive. I get that this game was made in a bit of a haste, but the thing turns too fast too fast. Yes, I mean exactly what I just typed. It probably would've been better for the anglular change to accelerate from zero to what the speed is in the game, rather than instantly turn. It's not too big an issue though. Overall, the controls, while sort of counter-intuitive, are decent. (I cannot fucking stand these reviews that say "omg horrible controls 0/10" "unplayable broken controls u suck" "up is down an down is up? wtf 0." It's like all they did was hit play and gave up the first time, didn't even bother to try to learn it. There's an instruction selection for a reason.)

The weapons were decent. There was no need for anyone to complain about the "slow gun" because you could fire it like semi-auto, as fast as you can press the spacebar. I personally think bombs would've been a great addition to the weapon selection. Nothing else really there for me to talk about.

In fact, there's nothing else I can really get on about on this game, having only played the first level. As far as I've played, it's smooth, controls are decent and are really responsive, your arsenal isn't terribly limited, and the one cutscene I watched was funny. Pretty good for a hasty game. :)

Potatoman responds:

Thank you for all the insight man! I wish I had responded to this earlier! I will definitely keep your review in mind with my future games. <3

I'm going to have casing eject automatically from a shotgun in my game... umadbro? :D

(It's a SPAS-12, so it's not all that messed up. So there's no need to slap me through the screen. XD)

Very useful tutorial, dude. *claps* :)

StealthBeast responds:

Well yeah. The SPAS-12 can be semi-auto, but even pumps eject. I doubt a gameplay mechanic in your game consists of forcing the player to manually pump.

I'm glad you found this useful, and good luck tightening those 9mm groups on the range. Your "Testing grounds v0.4b" is looking sexy.

AS2 programmer (in progress), decent at drawing things as well as animating, not really good at writing, and stuff. Lots of stuff. Insert more stuff here. One game in the works, need some help here and there, mostly with level design and enemy AI.

Age 31, Male

Part-time slacker

Somewhere in the future..

Joined on 7/22/11

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